package ru.edu.usu.cs.bubbles.engine.box2d.colliders;

import ru.edu.usu.cs.bubbles.engine.GameWorld;

import com.badlogic.gdx.physics.box2d.Fixture;

public abstract class Collider {
	protected GameWorld world;
	
	public Collider(GameWorld world) {
		this.world = world;
	}
	
	public abstract void processCollision(Fixture myFixture, Fixture otherFixture);
}
